BACK A NEXT GENERATION GAME COMPANY.MEET THRYLOX.

Book a Conversation (opens booking calendar in a new tab)
THRYLOX / THE EXPEDITION
CONCEPT WORLD
01 / OUR FIRST GAMETHE GAME

Short duels.
A much bigger world.

BOG is a game of tactical duels with collectible figures, set in a world where settling disputes is a profession.

BOG’s ship hub and its view over the world
A collectible figure in BOG’s early collection
PLAYABLE iOS DEMO / ACTUAL GAMEPLAY
02 / THE PEOPLETHE CREW BEHIND BOG

Big-studio quality.
One-table crew.

We combine senior talent, AI-assisted workflows and in-house tools to stay compact.

Meet the Team
03 / THE ROUTE AHEADCOMPLETED → IN PRODUCTION → PLANNED

The route to
global launch.

The demo is playable. Production is underway. Player retention and game economics determine when we scale.

See the Roadmap
  1. Completed

    Playable
    foundation

    Demo built.
    First external tests.

  2. We are here

    Production

    New content.
    Core features.

  3. Planned

    Beta &
    creative testing

    Test the experience,
    stability and ads.

  4. Planned

    Soft
    launch

    Retention, monetisation
    and acquisition costs.

  5. Conditional

    Global
    launch

    Meet launch targets.
    Then scale the live game.

~12 months after raising the roundPlanning horizon · launch depends on meeting the targets
04 / THE ROUNDAN INVITATION

$3.5M SEED

To take BOG to global launch.

Checks from $250K.Book a Conversation (opens booking calendar in a new tab)
EXPEDITION CONCEPT ART